A downloadable game

During this module, I have researched core topics that centre around user and player motivation and how gamified systems can be designed around them.

The research mainly centres around Octalysis, as it is a major pillar in this field for user motivations. With all 8 motivations being heavily useful to design systems around.

Additionally, the paper centres around how Flow Theory can be used, with things like negentropic resolution being used in games to resolve confusion and frictions. As well as the Big 5 Personality traits, which found varying results in the field around player interests, making them rather inconclusive.

Additionally, an artefact is currently in development. The artefact is a gamified calendar that focuses on a weeks constrain, building routines, fighting bosses, etc. The artefact is being designed around a user interface design made in Figma, which I made to ensure a concrete design vision for the game.

Published 14 days ago
StatusReleased
AuthorIzzet_Dev

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