Idle Game Demo (Using Unity D.O.T.S)
A downloadable game
Idle Game Demo (Using Unity D.O.T.S)
Here is a simple demonstration of my deep dive into Unity D.O.T.S. These systems seem to be the future direction of advanced projects in Unity.
The main things demonstrated in this game are:
- ECS - Entity Component System, which is a more optimal framework than MonoBehaviour
- Unity Jobs, which allows the developer to use multithreading, while remaining relatively simple to work with all things considered
- Burst Complier, which converts the code written into highly optimised machine code.
My hope from the knowledge gained from this project is to develop more complex systems with D.O.T.S, like a Colony Sim demo.
Demonstration:
Stress Test
Here is a stress test, displaying my system being comfortable at 200,000, well above what I would need in any practice environment. The system still continues on past 1,500,000.
Code Snippets
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