Izzet's Map Generator
Izzet's Map Generator
Input for Perlin Noise is the magnification, receive a more zoomed in image the higher the value.
Input for Random Walk is the iterations, each pixel is one single iteration. If while iterating it detects it has reached the bounds, it returns the the centre and continues the process.
Size is the number of pixels both along the width and height. So Size 100 is 100 pixels heigh, 100 pixels wide.
Here is my polished map generator! I loved working on this project and hope to add more generation systems as my knowledge on the topic grows.
Currently it contains a Perlin Noise and Random Walk generation system, which are used in games a lot. Random Walk systems are typically used in cave systems. Perlin Noise is used in map generation systems, often with 3D games as the Perlin algorithm works perfectly as a noise map.
Perlin Noise Logic
Random Walk Logic
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