A downloadable game

Although I was a junior, I co-lead this team as a developer and producer. I ensured that team members were reallocated to more fitting tasks if needed and I made sure the team stayed on track and suggested necessary cuts to the scope when needed.

From the start of the project, I took the reins with most discussions, mediating throughout to ensure that everyone in the team knew what they were working on, but also ensuring that everyone wanted to work on specified areas for the sake of portfolio or whatever they were proficient in.

Throughout the project, I met up with various individuals in different fields. This included (but was not limited to) bug support for designers and developers, meeting with various artists as well as the lead artist to make sure the art style of each object and texture produced fit the overall theme of the game. I lastly met with different VFX and Postprocessing artists to help deliberate between which effects to pick.

Lastly, I took control of sound design and brought together different samples as well as recording my own to make interesting weapon and bug noises. I also mixed the music another team member team made, making it more distorted when the player's health is low.

Published 15 days ago
StatusReleased
AuthorIzzet_Dev

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Group_22 - Floor54.zip 386 MB

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