A downloadable game

  • Working on the AI, making them modular and simple to develop variations of enemies
  • Created a prototype within the first week of development to show the proof of concept
  • Put forward the conceptual communication method, to ensure the game could be expanded upon by the 1-up team
  • Developed a modular system for UI communication


ChVmber is the current project I am working on for SPO. It is a rouge-like shooter, the player upgrades their bullets and chooses their build (within their ChVmber). No run is the same.

The game is still in early development but has already taken great shape. I have mainly been focused on making enemies and making that system as expandable for future designers as possible.

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