A downloadable game

Tools Development for Games Engines - Track Builder

One of the modules I am working on currently is Tools Development for Games Engines. I have already finished the planning stages as well as the initial prototype. 


Here are the features that will be in the core tool:

  • Spline-based track
    • Using data assets in Unreal the user will be able to select their own tracks. This could be pavement, roads, race tracks, train tracks, etc.
    • The track uses spline meshes inside of Unreal to seamlessly mould the track to the users clicks.
  • Stations
    • The user will also be able to create data assets allowing them to selection different buildings that will snap along the track.
  • Intersections
    • When tracks overlap, an intersection will be created to solve this.

Here are some stretch goals:

  • Damages
    • There will be a slider to control a variable between 0-100. The damages will be procedurally generated by taking chunks out of the track. This would mainly be used for simulating pot-holes in roads. I will also attempt to paste a normal map over the mesh. This logic will be toggleable inside the tracks data asset. You may want potholes on roads, and scrapes on train tracks, but not the other way round.
  • Seamlessness
    • I will try to replicate roads in games like Cities Skyline, where the ground is slightly terraformed to allow the road and ground to seamlessly slot together.
Published 26 days ago
StatusIn development
AuthorIzzet_Dev

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