C# Scripting for Game Engines - TDSG
(When in editor, load "SCE_master" and press play)
This is TDSG... I lovely cute little survival game made in Unity. Featuring map generation, a crafting system, and character selection. I loved working on this module for C# Scripting for Game Engines.
I have always been very interested in procedural generation systems in games, like using them for map generations for example. I spent some of my downtime before the module learning how to use two basic ones in Unity - Random Walk and Perlin Noise, the extent of which can be found here Izzet's Map Generator.
My inspirations for this game were mainly Minecraft and Don't Starve. I love these games, so making something similar while deconstructing them was very enjoyable.
I had other goals while making this game that sadly never got included. One was turn-based combat. If I got a chance, I would love to come back to this project, or start a similar game with the experience I have learned from it.
The game uses Scriptable objects to control different items and different types of gatherables to generate across the map.
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